Dev Log 10/6/2022

Hardware and cross-platform testing are nearing completion. Due to unfortunate limitations with Linux video drivers, the shader technology used to render volumetrics over distance just aren’t working in the Linux test builds, making interplanetary and orbital environments look terrible. I’m not equipped to do the necessary development to create a driver plugin, so a Linux release is regrettably not possible at this time.

The windows version is still tentatively scheduled for a release on Steam this month – possibly early November if something comes up on that end.

Surface foliage
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