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The final test runs are underway, as I add in a few quality of life adjustments. The game is going to branch at this point, into separate builds that contain publisher code such as the Steam API (not that I’ll use most of it, but some of it’s necessary). I’ll be submitting the game to both Steam and GoG, and if one or both accept it, then the last stage will be testing their service to ensure its handling the game files properly.

I can’t say there will be zero issues with this game. When you’ve got limited number of test machines and people to test, you can’t foresee everything a player will try to do. But we are doing our best to make sure ES releases with as few issues as possible.
More to come..