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This is just a status report: still very busy with testing and final details. After a full round of fixes, optimization, and polish, I’ve generated a second beta test build, which will undergo a new round of player testing. Voice tracks are still underway, and will be included in the final test build, as they do not impact gameplay. However, that will be the version I use to record videos for advertisement, and to send to play testers on YT or elsewhere.
A Linux test machine has been set up at the studio to test the game. So far the early tests have been running very smoothly, and I think releasing on that platform as well as Windows will get locked in as long as testing is finished, and there are no serious issues. Both versions would be released on Steam and Gog.