Dev Log 11/9/2021

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The first test build of Exalted Seracthon Part 1 has been completed. All areas, missions, characters and dialogs are in place, and can be played through entirely. This month will consist of adding in a few non-crucial features and details that will make the experience more enjoyable, and of course, the dreaded sound studio work begins now. All actors will be given voices, and music and sound effects will be give a second pass.

Dedicated playtesting will begin when this is done, so that the game can be optimized wherever needed, and any bugs fixed. During this phase I will be recording gameplay for use in advertising, so promotional videos will start appearing probably after December.

The goal of releasing by March is still on track, but things will become more publicly visible a while before that. There is not much to rant about with regard to development at this point, and this log really should be converted to an Announcements page. I just wanted to make a progress update – finally approaching this gate is pretty exciting.

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