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July has been extremely busy with non-dev work (moves, repairs, etc) so there is not much to report concerning the progress of the game, except to say that it will continue once things are wrapped up (should be all done this weekend).
Most recently, some issues were fixed with near-lightspeed travel, and some improvements were added to make this feature feel smoother during runtime. This had to do with how scripted locations coordinate during travel events, based on distance and other factors. I find that a lot of solutions which have to be developed for this type of game rely pretty heavily on effective event-timing methods.