[Click the title of these Dev Logs to see the full version with images] This past month has consisted of environment work, both constructing scene assets, and then building out the framework using my plot tracking system, which manages the player’s progress, and directs other actors and events based on their plot position (and the choices the player has made). In film terms, this would be set design and scene direction. Its labor intensive. I’m focusing on 3 different environments used in Chapter’s 3 & 4 segments of the game, which are pivotal for everything that follows, so there is considerably more details here than other scenes may need. There have been no issues with the current code, the engine and tools are working well. This log entry is mainly to update viewers that progress continues, and things are going rather well. Its just a matter of time, and I’m not going to compromise the quality of the game by rushing it. I will leave you with a couple of pics from some of the environments that are being completed.