Month: November 2020

Dev Log 11/26/2020

[Click the title of these Dev Logs to see the full version with images] ‘Holiday’ update. Work on creatures, ships, and planets continues. Too much to discuss in detail, but suffice to say that November has been insanely busy. Environment creation and design has to move ahead of script due to the volume of work, and some technical issues that could potentially affect project-wide decisions about cameras and lighting, which must accommodate all visual effects. Thanks to years of experience with troubleshooting and analysis, these issues were resolved, and content creation continues. Next video footage will likely be ship testing in one of the new planetary environments.

Dev Log 11/2/2020

[Click the title of these Dev Logs to see the full version with images] Development has been in Content Mode for the past month. New ships, new creatures, new planets – all these require extensive work making and rigging 3d models, and then setting them up with textures, animations, sounds, shaders, and particle effects. This will all come together when the new environments are filled with these things, and I record new videos in that chapter of the game, and I’ll post that here when its time.

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