Dev Log 9/06

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Player testing is underway for Chapters 1 and 2, and I’m currently working on the AI for space combat. Shield, hull, and weapon management for enemy vessels is working, as well as smart turrets. Turrets are horrendously dangerous in groups, and capital ships will be something to fear. These weapons won’t be slow trash cans rotating around throwing bullets into empty space; they will hit what they see, and cut through shields and armor as they do in the Harlock universe.

Once the model for this engagement is working, it will be available in a simulator in the game world itself, so the player can practice flying different classes of ships – regardless of whether or not they put themselves in a position to actually fly or own them. You can choose how involved you want to be with physical space or non-physical space, and deal with the perks and dangers each of them comes with.

The decision was made not to release in Early-Access format, and instead release a trailer an playable demo when the game is 2/3 to 3/4 complete. Because this game isn’t a sandbox, it doesn’t make sense to throw content out early, and a shorter wait time between its public appearance and release day is preferable from a player’s perspective.

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