Dev Log 7/18

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Work continues continuously on Exalted Seracthon. Currently, I’m focused on plotline details, story, and mental challenges the player will face. The goal is to have these fleshed out and fully tested so that a play through of both initial chapters of the game can happen seamlessly.

Technical issues remain minor – things are developed as needed, but the majority of work continues to be content – art and sound, models, textures, level design, and testing. All the things a programmer doesn’t have to do, unless they are the only person working on the game LOL.

I had the good fortune to speak with a AAA industry veteran recently, and developers with skills in multiple areas are now highly desired, as their ability to cover multiple project threads and general value across the board has proven to be greater than the specialization of prior decades. So I guess one shouldn’t complain about a heavy and diverse workload.

I would announce another video, but I have refrained from publishing any this month, and have generally not shown a lot of what is in this game so that I don’t give away its unique aspects. Suffice to say, there is a lot to show, but it will have to wait until that kind of public exposure will benefit the game’s release process.

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