Month: June 2020

Dev Log 6/2020

Social media has been scaled back to allocate more time to complete the content for Exalted Seracthon. With the onset of the global pandemic, and the decay of crowdfunding in general, creating a new audience at this stage has been rather difficult. To prepare for an early access release, the focus has turned from social media to completing the first two chapters of the game. The engine was completed in February of this year, and a number of further developments were made to improve performance, and streamline the building of areas and levels, cut-scenes, and dialog. Sound, music, and voice acting are currently the biggest task at hand, as they require considerable time, and of course, availability of voice actors. We are extremely fortunate to be able to feature some of the ambient music of Iron Cthulhu Apocalypse. A great deal of his work was composed with the same range of concepts that Exalted Seracthon portrays, and will constitute the majority of the music heard within the game. An example of this can be heard in the ‘Transitions Test 2‘ video on our YouTube channel.

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